Crokinole - Darts

A game in time of quarantine - with LIVE cameras!

Purpose of the game: Score exactly 400 points according to the usual scoring values (20-15-10-5) and finish it off with an extra 20's shot (just as 'checkout' in darts). This way, the max. available points in a round are 5 x 20 = 100 (in darts: 180).


First of all: Be fair and patient!

The first player is to have 5 shots in a row, starting on an empty board. The 20's must be placed in a holder; in the case of an empty board, the disc must stop inside/touching the inner (15-point) circle - as usual. If any disc stays on the board, we must strike it, but it is worth paying attention that our discs stop inside scoring rings of the highest possible value. The disks of any further 20's shots achieved upon striking other disks will also be placed in a 20-bowl.

If, after a regular collision, a disc slips out of the 15- or even the 10-point scoring ring, it may stay on the board; however, if there is only such a disc on the board, striking it is mandatory.

(In this case, the chances of getting a higher score will diminish, but it is allowed, for example, to use our next disk to strike any such disk completely off the board so as to empty the board and go for another 20's shot if there are any disks left of the initial 5.)

The score achieved after 5 shots is noted down, and now it is the opponent's turn to take their 5 shots on an empty board.

Things start to get exciting once you have reached 300 points since you need to score exactly 400.

If someone exceeds this score with a 20's shot - which cannot be undone -, then we have a case of overachievement  -"Bust",  and the player must immediately hand over the right to shoot to their opponent and may have another attempt on their next turn, taking the previous score as a starting point.

(E.g.: you start from 385 and shoot a 20, this way exceeding 400 [405]. Once it is your turn again - after the opponent has taken their shots -, you need to start over from 385, but you must not make more than 15 points. You can make it either with a single 15-point shot or with a combination of a 10- and a 5-point shot.)

If someone goes beyond 400 points while one or more disks are still on the board but they have got some disks left to shoot with, they can still use these to improve their final score.

(For example, you start from 390 points, and your disk accidentally lands inside the 15-point scoring ring, which thus makes you exceed the targeted 400 points. If you still have any disks left, you may go for one of the two options as follows: a) use a disk to strike the one in the 15-point scoring ring into the 10-point ring and then use another disk to clear both of them off the board; b) you can start with a powerful shot to clear the board at first and only then try to shoot a disk inside the 10-point scoring ring.) As long as there are any discs left to shoot with, the player is free to use any combination to reach their target. If, after shooting the last disk, you still have left with more than 400 points, then again we have a case of overachievement -"Bust", so the right to shoot must be handed over to the opponent, and you may have another attempt on your next turn, taking the previous score as a starting point.

Once you have reached the required score of 400 points, but there are still discs left to shoot with, these no longer need to be used. 

'Checkout': If the exact score of 400 points has been attained, the player can gain the victory by making an extra 20's shot right away. This is always done in accordance with the final situation on the board, which may be empty or may have all 5 discs on in the moment of reaching 400 points. In the latter case (but only then), the player can remove any disc from the board and re-use it to take the 'checkout' shot. Otherwise, you can use any out-of-play disk already struck into the ditch or a disk previously put in the 20-bowl. A collision is no longer mandatory for the 'checkout' shot, but it is allowed, however; it is not necessary either to achieve a direct 20's shot - you may also strike another one in the 20-hole (which is already on/around the brink of it, e.g.). The point is to have one of your disks landed in the 20's hole as a result of your shot. 

If you do not make a successful 'checkout' right away, then it is the opponent's turn, and if they do not manage to 'check out' either, you may have another attempt to take your 20's 'checkout' shot, but from this time on you may only take a free shot on an empty board. 

Scoring/victory points (the following is an example; you may vary/shorten it as agreed by both players):Similarly to a game of darts, we can count 'legs' and sets. A 'leg' is a round that lasts from the starting shot until 'checkout'. The player who wins 2-3 legs wins a set. To win a match, a player must win 3-5 sets. After drawing lots to determine the starting player, the opponents take turns to start the legs as well as the sets. If a final set takes place, players may determine who should start by drawing lots again.

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